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Country | U.S.A. | Germany | India | Australia | Canada | U.K. | Bazil | France | Spain | Sweden |
---|---|---|---|---|---|---|---|---|---|---|
Percentage | 33.1 % | 7.4% | 5.4% | 5% | 4.8% | 4.4% | 3.1% | 3.1% | 2.1% | 1.7% |
Gender | Male | Female | Other |
---|---|---|---|
Percentage | 88.6% | 8.9% | 2.5% |
Both | Manga Only | Anime Only |
---|---|---|
49.8% | 46.2% | 4% |
1 Year or less | 2 years | 3 years | 4 years | 5 years | 6 years | 7 years | 8 years | 9 years | 10 years or more |
---|---|---|---|---|---|---|---|---|---|
8.7% | 6.2% | 6.8% | 6.1% | 8.1% | 7.1% | 6.7% | 7.1% | 4.6% | 38.5% |
N°1 | Top 3 | Top 5 | Top 10 | Bellow Top 10 |
---|---|---|---|---|
70.1% | 21.6% | 5% | 2.6% | 0.6% |
No | Manga Volumes | Figurines | Clothes | Poster | DVD/Blu-ray |
---|---|---|---|---|---|
44.2% | 33.1% | 24.5% | 18.4% | 17.2% | 6.3% |
Mobile or Apps | Both | Desktop |
---|---|---|
50.6% | 29.5% | 19.9% |
Redesign | Old version |
---|---|
63.3% | 36.7% |
Never | Rarely | Sometimes | Often | Very often (Daily) |
---|---|---|---|---|
67.1% | 24.7% | 5.6% | 1.6% | 1% |
Never | Rarely | Sometimes | Often | Very often (Daily) |
---|---|---|---|---|
41.2% | 32.7% | 17.6% | 6.7% | 1.8% |
Never | Rarely | Sometimes | Often | Very often (Daily) |
---|---|---|---|---|
49.1% | 17.1% | 13.7% | 8% | 12% |
Theories/Discussion | Fanart | Polls | Cosplay | Merchandise | Youtube Video | Media (Photo and Video) |
---|---|---|---|---|---|---|
89.6% | 47.9% | 19.7% | 16.7% | 14.4% | 14.1% | 11.7% |
Youtuber Video | Merchandise | Cosplay | Media | Fanart | Polls | Theories/Discussion |
---|---|---|---|---|---|---|
36.7% | 35.1% | 31% | 15.7% | 15.3% | 6.9% | 4.2% |
No | Yes |
---|---|
63.4% | 36.6% |
No | Yes |
---|---|
86.7% | 13.3% |
Luffy | Zoro | Nami | Usopp | Sanji | Chopper | Robin | Franky | Brook | Jinbe |
---|---|---|---|---|---|---|---|---|---|
34.8% | 29.1% | 1.3% | 6% | 10.1% | 1.8% | 6.5% | 2.4% | 5.4% | 2.6% |
Luffy | Zoro | Nami | Usopp | Sanji | Chopper | Robin | Franky | Brook | Jinbe |
---|---|---|---|---|---|---|---|---|---|
0.8% | 3.3% | 10.6% | 15% | 6.5% | 21.3% | 4% | 19.2% | 8.3% | 11.1% |
Robin | Brook | Sanji | Chopper | Nami | Other |
---|---|---|---|---|---|
50.9% | 25% | 9.3% | 7.1% | 5.8% | 1.9% |
Red Hair | Whitebeard | Big Mom | Beast | Blackbeard |
---|---|---|---|---|
34.7% | 31.1% | 14% | 10.6% | 9.5% |
Garp | Aokiji | Fujitora | Kirazu | Akainu | Sengoku | Green Bull |
---|---|---|---|---|---|---|
28.4% | 28.2% | 20.8% | 15.8% | 4.7% | 1.7% | 0.5% |
Law | Kid | Bonney | Urouge | Bege | X Drake | Hawkins | Apoo | Killer |
---|---|---|---|---|---|---|---|---|
63.5% | 12.4% | 5.5% | 4.5% | 4.3% | 4% | 2.8% | 1.7% | 1.3% |
Position | Story arc | Result |
---|---|---|
N°1 | Enies Lobby | 43.3% |
N°2 | Marineford | 39.8% |
N°3 | Wano | 30.2% |
N°4 | Water 7 | 23.3% |
N°5 | Impel Down | 19.6% |
Position | Story arc | Result |
---|---|---|
N°1 | Long Ring Long Land Arc | 37.2% |
N°2 | Fishmen Island | 16.9% |
N°3 | Syrup Village | 15.8% |
N°4 | Thriller Bark | 10.1% |
N°5 | Punk Hazard | 9.7% |
Position | Cover Story | Result |
---|---|---|
N°1 | Enel's Great Space Operations | 24% |
N°2 | From the Decks of the World : "The 500.000.000 Man Arc" | 11% |
N°3 | The Stories of the Self-Proclaimed Straw Hat Grand Fleet | 10.7% |
N°4 | Ace's Great Blackbeard Search | 9.8% |
N°5 | Straw Hat's Separation Seria | 9.6% |
Yes | No | I have no opinion. |
---|---|---|
63% | 19% | 18% |
Yes | No | I have no opinion. |
---|---|---|
89.6% | 0.9% | 9.5% |
Yes | No |
---|---|
52.6% | 47.4% |
On Par with Pre-TS | Better than Pre-TS | Worse than Pre-TS |
---|---|---|
59.8% | 28.2% | 12% |
Paramecia | Zoan | Logia |
---|---|---|
28.9% | 8.6% | 62.5% |
Yes | No | Yes but Zoro will be stronger soon |
---|---|---|
9.8% | 60.3 | 29.9% |
Yes | No |
---|---|
31.5% | 68.5% |
Yes | No |
---|---|
49.6% | 50.4% |
Yes | No |
---|---|
76.4% | 23.6% |
Before fighting the WG | After Fighting the WG |
---|---|
71.1% | 28.9% |
Luffy | Zoro | Nami | Usopp | Sanji | Chopper | Robin | Franky | Brook | Jinbe |
---|---|---|---|---|---|---|---|---|---|
16.2% | 12.5% | 3.2% | 32.7% | 7.8% | 1.8% | 15% | 6.8% | 2.8% | 1.2% |
Yonko | Admiral |
---|---|
92.3% | 7.7% |
Yes | No |
---|---|
57.7% | 42.3% |
Yes | No |
---|---|
38.3% | 61.7% |
Yes | No |
---|---|
66.2% | 33.8% |
Yes | No |
---|---|
63.7% | 36.3% |
The strongest | Top 3 | Top 5 | Top 10 | Top 20 | < Top 20 |
---|---|---|---|---|---|
1.4% | 15.4% | 32.5% | 37.5% | 11.9% | 1.4% |
Shanks | Mihawk |
---|---|
85.6%% | 14.4% |
Yes, he's stronger | Same level | Weaker |
---|---|---|
64.5% | 26.3 | 9.2% |
Yes | No |
---|---|
17.9% | 82.1% |
Yes | Yes in Marineford only | No | 2 at the same time | 3 at the same time |
---|---|---|---|---|
2.4% | 3.3% | 68.6% | 23% | 2.7% |
Rank | Character | % |
---|---|---|
N°1 | Vegapunk | 24.7% |
N°2 | Dragon | 18.8% |
N°3 | Shanks | 14.6% |
Yes | No |
---|---|
18.7% | 81.3% |
The strongest | Top 3 | Top 5 | Top 10 | < Top 10 |
---|---|---|---|---|
3% | 18.8% | 31.8% | 37.5% | 8.9% |
Kaido | Shanks | Blackbeard | Big Mom |
---|---|---|---|
43.1% | 26.4% | 26.3% | 4.2% |
Fight | % |
---|---|
Blackbeard vs Shanks | 55.5% |
Garp vs Rocks | 54.9% |
Garp vs Roger | 54.8% |
Mihawk vs Shanks | 52.6% |
Akainu vs Aokiji | 44.6% |
Arc | % |
---|---|
Elbaf | 79.8% |
Laugh Tales | 68.6% |
Vegapunk | 67.5% |
The Final War | 66.3% |
Red Hair Pirates | 38.2% |
Reason | % |
---|---|
More than 1 soul | 29.5% |
Weird Body | 29.7% |
Yami Yami | 35.2% |
Other | 5.6% |
Reason | % |
---|---|
SH+RA vs WG+Marines vs BB | 50.8% |
SH+RA vs WG+Marines | 37.6% |
SH vs RA vs WG | 6.8% |
Other | 4.8% |
Will Luffy die? | % |
---|---|
Yes | 28% |
No | 72% |
Answer | % |
---|---|
Yes | 10.2% |
No | 89.9% |
Answer | % |
---|
Answer | % |
---|---|
Yes | 91.9% |
No | 8.1% |
![]() | credit- icssindia.in submitted by icssindia to HackingTechniques [link] [comments] These Websites to exercise your hacking skills whether you are a hacker, cybersecurity, pen-tester, or still a noob. These vulnerable websites are great for developing our minds, increasing our capacity to solve problems, new innovative ideas come to our minds. Also, you will face brainfuck a lot of difficulties. Never give up always try to give your best. Because if you want to be a professional hacker, then you must know about the hacker attitudes and … “real hackers never give up”There are a lot of gaping holes in almost every security system. And to discover these is this is also a great opportunity to also discover the various tools that are needed for hacking. What the different options are etc. Use these websites to practice your hacking skills so you can be the best defense. “An attack is definitely the best form of defense”This applies to a lot of companies, they are hacking their own websites and even recruiting ethical hackers in an attempt to find vulnerabilities before the bad guys do as such ethical hacking is now a much sought after skill. pwnable.krpwnable.kr is a non-commercial wargame site which provides various pwn challenges regarding system exploitation. the main purpose of pwnable.kr is ‘fun’. please consider each of the challenges as a game. while playing pwnable.kr, you could learn/improve system hacking skills but that shouldn’t be your only purpose.pwnable.twPwnable.tw is a wargame site for hackers to test and expand their binary exploiting skills.HOW-TO
hack.meHack.me is a FREE, community-based project powered by eLearnSecurity. The community can build, host, and share vulnerable web application code for educational and research purposes. It aims to be the largest collection of “runnable” vulnerable web applications, code samples and CMS’s online. (This is more a test website. But still can improve your hacking skills a lot ..!)The platform is available without any restriction to any party interested in Web Application Security:
CTFlearnCTFlearn is an ethical hacking platform that enables tens of thousands to learn, practice, and compete. The main attraction, of course, is the user-submitted Problems and Challenges which span the typical CTF theology such as Binary Exploitation, Cryptography, Reverse engineering, Forensics, Web attacks (see XSS, SQL Injection and the likes). There are also group the challenges by Popularity, level of Difficulty, and order of Appearance.Google GruyereGruyere It’s not often we see the pairing of cheese and hacking, but this website is a lot like good cheese—full of holes. It also uses a “cheesy” code and the entire design is cheese-based. Gruyere is a great option for beginners who want to dive into finding and exploiting vulnerabilities, but also learn how to play on the other side and defend against exploits.Gruyere is written in Python, with bugs that aren’t specific to Python, and offers a substantial number of security vulnerabilities chosen to suit beginners. Some of the vulnerabilities are:
Root MeRoot Me A multilanguage security training platform, Root Me is a great place for testing and advancing your hacking skills. It features over 300 challenges which are updated regularly and more than 50 virtual environments, all to provide a realistic environment. Root Me also has a passionate community of over 200,0000 members, all of whom are encouraged to participate in the development of the project and earn recognitions.Different subjects covered on Root Me include:
Hack The BoxHack The Box (HTB) is an online platform allowing you to test your penetration testing skills. It contains several challenges that are constantly updated. Some of them simulating real-world scenarios and some of them leaning more towards a CTF style of challenge. It contains several challenges that are constantly updated. Some of them simulating real-world scenarios and some of them leaning more towards a CTF style of challenge. You should try this site out if you have an interest in network security or information security.“I suggest you to try to hack your way into this website.” Hacking-LabHacking-Lab is an online ethical hacking, computer network, and security challenge platform, dedicated to finding and educating cybersecurity talents. … Hacking–Lab’s goal is to raise awareness towards increased education and ethics in information security.provides the CTF (Capture The Flag) challenges for the European Cyber Security Challenge but hosts challenges on their own platform which anyone can take part in once you have registered.Hacking-Lab is providing CTF and mission style challenges for international competitions like the European Cyber Security Challenge, and free OWASP TOP 10 online security labs. Hacking-Lab’s goal is to raise awareness towards increased education and ethics in information security. Game of HacksGame of Hacks, This game was designed to test your application hacking skills. You will be presented with vulnerable pieces of code and your mission if you choose to accept it is to find which vulnerability exists in that code as quickly as possible. In the game, developers and security professionals test their application hacking skills, improve their code security know-how, and facilitate better security practices in hope of reducing the number of vulnerabilities in their applications.Available for desktop, tablet, and mobile, Game of Hacks presents developers with vulnerable pieces of code and challenges them to identify the application layer vulnerability as quickly as possible. It even has a two-player mode allowing head-to-head competition. Players analyze vulnerabilities including SQL injection, XSS, log forgery, path traversal, parameter tampering, and others in myriad programming languages. OverTheWireOverTheWire The wargames offered by the OverTheWire community can help you to learn and practice security concepts in the form of fun-filled games. To find out more about a certain wargame, just visit its page linked from the menu on the left. Suggested order to play the games in
microcorruption.commicrocorruption.com Scattered throughout the world in locked warehouses are briefcases filled with Cy Yombinator bearer bonds that could be worth billions comma billions of dollars. You will help steal the briefcases.Cy Yombinator has cleverly protected the warehouses with Lockitall electronic lock devices. Lockitall locks are unlockable with an app. We’ve positioned operatives near each warehouse; each is waiting for you to successfully unlock the warehouse by tricking out the locks. The Lockitall devices work by accepting Bluetooth connections from the Lockitall LockIT Pro app. We’ve done the hard work for you: we spent $15,000 on a development kit that includes remote-controlled locks for you to practice on, and reverse engineered enough of it to build a primitive debugger. Using the debugger, you’ll be able to single-step the lock code, set breakpoints, and examine memory on your own test instance of the lock. You’ll use the debugger to find an input that unlocks the test lock, and then replay it to a real lock. It should be a milk run. Good luck. We’ll see you on a beach in St Tropez once you’re done. XSS gameXSS game Cross-site scripting (XSS) bugs are one of the most common and dangerous types of vulnerabilities in Web applications. These nasty buggers can allow your enemies to steal or modify user data in your apps and you must learn to dispatch them, pronto!In this training program, you will learn to find and exploit XSS bugs. You’ll use this knowledge to confuse and infuriate your adversaries by preventing such bugs from happening in your applications. There will be cake at the end of the test. HackThis!!HackThis!! was initially designed so that the students can be taught how to hack, and teach the students about dumps and defacement. If you are an expert hacker then for you, there are 50 levels of difficulty to offer. The website comes with a great online community to help you with hacking, and it would keep you up to date with the security news.crackmes.onecrackmes.one This is a simple place where you can download crackmes to improve your reverse engineering skills. If you like to submit a crackme or a solution to one of them, you must register. But before that, I strongly recommend you to read the FAQHackThisSiteHack This Site is a free, safe, and legal training ground for hackers to test and expand their hacking skills. HackThisSite commonly referred to as HTS, is an online hacking and security website founded by Jeremy Hammond. More than just another hacker wargames site, we are a living, breathing community with many active projects in development, with a vast selection of hacking articles and a huge forum where users can discuss hacking, network security, and just about everything. Tune in to the hacker underground and get involved with the project.Pentest trainingPentest training is a simple website used as a hub for information revolving around the varies services we offer to help both experienced and new penetration testers practice and hone their skills. We offer a fully functioning penetration testing lab that is ever-increasing in size, complexity, and diversity. The lab has a fully functioning Windows domain with various Windows OS’s. There is also a selection of Boot2Root Linux machines to practice your CTF and escalation techniques and finally, pre-built web application training machines.Hellbound HackersHellbound Hackers provides a hands-on approach to computer security. Learn how hackers break-in, and how to keep them out. Huge resource for computer security researchers. The website emphasizes being hands-on, and it offers you many challenges to make you the best hacker out there. It offers a variety of challenges to teach you how to identify potential vulnerabilities, and it also suggests the ways to patch the vulnerabilities. The website comes with an array of tutorials and a thriving community of more than 100K registered members.HAX.TORhax.tor.hu is a very old site (founded in 2006). But it serves the purpose of learning the stuff. Many problems are not functioning because of technology changes. Because many problems relied on the old PHP version flaws. Also, the player gets a free shell account to use (with web/mail hosting) on a server (with gigabit bandwidth) dedicated to security folks.A few examples of HaX.ToR challenges: Level 1. Make a nasa.gov URL display a text of my choice Level 7. snifflog.txt – ngrep format Level 13. PHP with a source – needs exploiting and/or -t-b thinking Level 16. root:hsmfs;[email protected] Level 21. Backdoor on a suspended domain Level 26. PHP file manager with a source – needs more exploit Level 28. telnet://hax.tor.hu:1800 – Google Word Game Level 33. Defense Information Systems Agency – 209.22.99.66 Level 39. China Science And Technology Network Level 48. .htaccess editor vs basic auth Level 49. Forged DNS from the CIA ThisIsLegalThisisLegal, a hacker wargames site with much more – such as forums and tutorials. The aim of the site is to help you learn and improve as much as we can and also provide a community with a chance to chat. The site is always up for suggestions for improvement and any challenge submissions or tutorial content are also welcome so please help to improve our community. |
![]() | submitted by Babyelijah to u/Babyelijah [link] [comments] Binary Options Review; Best Binary Options Brokers We have compared the best regulated binary options brokers and platforms in May 2020 and created this top list. Every binary options company here has been personally reviewed by us to help you find the best binary options platform for both beginners and experts. The broker comparison list below shows which binary trading sites came out on top based on different criteria. You can put different trading signals into consideration such as using payout (maximum returns), minimum deposit, bonus offers, or if the operator is regulated or not. You can also read full reviews of each broker, helping you make the best choice. This review is to ensure traders don't lose money in their trading account. How to Compare Brokers and Platforms In order to trade binary options, you need to engage the services of a binary options broker that accepts clients from your country e.g. check US trade requirements if you are in the United States. Here at bitcoinbinaryoptionsreview.com, we have provided all the best comparison factors that will help you select which trading broker to open an account with. We have also looked at our most popular or frequently asked questions, and have noted that these are important factors when traders are comparing different brokers:
Regulation and licensing is a key factor when judging the best broker. Unregulated brokers are not always scams, or untrustworthy, but it does mean a trader must do more ‘due diligence’ before trading with them. A regulated broker is the safest option. Regulators - Leading regulatory bodies include:
Regulation is there to protect traders, to ensure their money is correctly held and to give them a path to take in the event of a dispute. It should therefore be an important consideration when choosing a trading partner. Bonuses - Both sign up bonuses and demo accounts are used to attract new clients. Bonuses are often a deposit match, a one-off payment, or risk-free trade. Whatever the form of a bonus, there are terms and conditions that need to be read. It is worth taking the time to understand those terms before signing up or clicking accept on a bonus offer. If the terms are not to your liking then the bonus loses any attraction and that broker may not be the best choice. Some bonus terms tie in your initial deposit too. It is worth reading T&Cs before agreeing to any bonus, and worth noting that many brokers will give you the option to ‘opt-out’ of taking a bonus. Using a bonus effectively is harder than it sounds. If considering taking up one of these offers, think about whether, and how, it might affect your trading. One common issue is that turnover requirements within the terms, often cause traders to ‘over-trade’. If the bonus does not suit you, turn it down. How to Find the Right Broker But how do you find a good broker? Well, that’s where BitcoinBinaryOptionsReview.com comes in. We assess and evaluate binary options brokers so that traders know exactly what to expect when signing up with them. Our financial experts have more than 20 years of experience in the financial business and have reviewed dozens of brokers. Being former traders ourselves, we know precisely what you need. That’s why we’ll do our best to provide our readers with the most accurate information. We are one of the leading websites in this area of expertise, with very detailed and thorough analyses of every broker we encounter. You will notice that each aspect of any broker’s offer has a separate article about it, which just goes to show you how seriously we approach each company. This website is your best source of information about binary options brokers and one of your best tools in determining which one of them you want as your link to the binary options market. Why Use a Binary Options Trading Review? So, why is all this relevant? As you may already know, it is difficult to fully control things that take place online. There are people who only pose as binary options brokers in order to scam you and disappear with your money. True, most of the brokers we encounter turn out to be legit, but why take unnecessary risks? Just let us do our job and then check out the results before making any major decisions. All our investigations regarding brokers’ reliability can be seen if you click on our Scam Tab, so give it a go and see how we operate. More detailed scam reports than these are simply impossible to find. However, the most important part of this website can be found if you go to our Brokers Tab. There you can find extensive analyses of numerous binary options brokers irrespective of your trading strategy. Each company is represented with an all-encompassing review and several other articles dealing with various aspects of their offer. A list containing the very best choices will appear on your screen as you enter our website whose intuitive design will allow you to access all the most important information in real-time. We will explain minimum deposits, money withdrawals, bonuses, trading platforms, and many more topics down to the smallest detail. Rest assured, this amount of high-quality content dedicated exclusively to trading cannot be found anywhere else. Therefore, visiting us before making any important decisions regarding this type of trading is the best thing to do. CONCLUSION: Stay ahead of the market, and recover from all kinds of binary options trading loss, including market losses in bitcoin, cryptocurrency, and forex markets too. Send your request via email to - [email protected] |
![]() | The world is shaking of disaster and virus-like COVID-19. So our financial limits make it difficult to help those people who are in need. So We need a borderless universal currency that will be used by people worldwide. submitted by dojogang to CryptoOasis [link] [comments] This can not be done with fiat currency and many experts are saying the age of paper cash is going away. Even with fiat, we are now using online payments for regular e-commerce. So in this situation technology became the key element for every sector of our life even with financial sectors too. We need to adopt this situation and use it as our advantage. Worlds are being decentralized day by day and its becoming trend and peoples are using it because of its transparency and fastness. Also, upgrade and security is also very easy and can be done at a low cost. Thats why world finance is going towards digital currency which can also be called cryptocurrency. what is cryptocurrency? Cryptocurrency is digital assets that use blockchain technology to run through a big chain of computer networks. This currency can be mined and sell through the various exchanges. Cryptocurrency is just like fiat currency and can be used in the same way. The difference is fiat is run and protect by a central authority but cryptocurrency is a decentralized network run by the node. Its greatly popular for its transparent, secure, lower cost and fast transactions. Also, this technology is highly scalable. What challenges does it face? The major challenge that cryptocurrency is facing is its global adoption. There are many reasons behind these problems like govt restrictions, lack of community support, lack of knowledge among the people, lack of reliable cryptocurrency exchange platform. One of the most key elements for global adoption is a good amount of exchange platforms all over the world. We are still heavily dependent on fiat currency and still, we need some reliable place where we can exchange our own cryptocurrency with any currency as our desire. So in these sectors, we are still behind and lack of good exchange. https://preview.redd.it/auod1ql1nuh51.jpg?width=2048&format=pjpg&auto=webp&s=b027ac8f92996ef29c024a022cd369212963937a EXTON.IO can be reliable? EXTON.IO is a centralized cryptocurrency exchange platform that is a product of the Thisoption ecosystem. This exchange is created to provide support in the crypto world so that traders can have a reliable platform where they can trade their coins at ease. This is a platform thats aim is to be an exchange for global mass and it is designed in such a way that it is very adaptable and secure. EXTON.IO offer a wide range of cryptocurrency which is around 250 crypto assets and they are offering numerous features and service for everyone. This platform is a great place for professional traders along with newbie who doesn't know how to use complex interfaces. The user interface of EXTON.IO is very simple and user-friendly so that every type of traders can use it. EXTON.IO features and service with multi-layer security protocol EXTON.IO is the best secure platform for traders. With its top-notch security and various service and features, it will be a major crypto exchnage platform. Best customer support and user-friendly UI: This is the most important service that a top-quality exchnage provides to its customers. Also for a new trader, it also needs to be easy and user friendly so that they won't be lost when using this platform. For the best user experience, EXTON.IO builds a system that anyone can be used without any problem. Its a platform where 24/7 support is ready to help any users for any kind of platform or trading relation problems. Access to a wide range of market:EXTON.IO is providing over 250 cryptocurrency market pairs. For the first time, it will be fewer but I time they will add more crypto assets for trading so that traders can choose any crypto assets as their desire. This multi-currency trading pair will bring more liquidity to the markets that will make trade more profitable and quick for traders. https://preview.redd.it/7vfyy3f3nuh51.jpg?width=960&format=pjpg&auto=webp&s=62b916aa168c8e67d23fa8243501b9f49399ef20 Token economics:EXTON.IO issued its own native cryptocurrency based on TRON blockchain. This token has many uses in the platform as well as in the saving program for users. It will be used as a stable token for the platform and that is in their roadmap. Trading fees discounts and payments will be carried out using the TONS token. Conclusion EXTON.IO already shown good improvements in its platform. They also support mobile apps which is great for mobile users and hope they will release DTA very soon. This is another exchange that has some uniqueness about it They support binary options trading. I see good potential in this project and ready to grab my share in the project. Website || Thisoption || Whitepaper || Telegram || Facebook || MediumAuthor: u/thorex25Disclaimer |
![]() | **** I edited this post to simplify based on a template provided by u/DER31K. The original used a python script to accomplish the countdown, and can be found here. submitted by davearneson_ to homeassistant [link] [comments] Air Filter CountdownIntroductionThis project creates a sensor that tracks when the HVAC filter is changed, and sends an alert when it needs to be changed 90 days later.I'm using a Wyze sense door sensor to trigger the automation when the filter cover is opened, but any door sensor can be used. I set up the the Wyze sensors using this integration: (https://github.com/kevinvincent/ha-wyzesense) Picture of HVAC Cover Sensor I used one of HA’s helpers to set up a input_datetime entity. I created this in the UI by going to Configuration/Helpers and clicking the add button, then “Date and/or time.” I then added a name, in my case “Air Filter Date Installed”. This entity will be used to set the date that the air filter was changed. A template sensor needs to be set up in order to calculate the days after an input date, and there will also be an actionable push notification on iOS, so configuration.yaml must include the following: configuration.yaml:### Required Sensors ### sensor: - platform: time_date display_options: - 'time' - 'date' - 'date_time' - 'date_time_utc' - 'date_time_iso' - 'time_date' - 'time_utc' - 'beat' - platform: template sensors: air_filter_life_remaining: value_template: > {{(((as_timestamp(states.input_datetime.air_filter_date_installed.state) + (90 * 86400) ) - as_timestamp(states.sensor.date.state)) /86400)|round(0)}} days ###For Actionable Push Notification### ios: push: categories: - name: Air Filter Confirm identifier: 'airfilterconfirm' actions: - identifier: 'CONFIRM_AIRFILTER' title: 'I changed the filter.' - identifier: 'CANCEL_AIRFILTER' About the template sensor:I really struggled with this part in the original project, and after posting here, received some much appreciated guidance from u/DER31K which can be seen in the comments below. Essentially, I couldn't figure out how to get a template to add 90 days to a date, but if you convert the date to a timestamp, it becomes much easier to work with. This bypasses the need for the python script entirely, and makes this whole project much simpler. u/DER31K's template is explained below. 86400 is seconds in a day.{{(((as_timestamp(states.input_datetime.air_filter_date_installed.state) + (90 * 86400) ) - as_timestamp(states.sensor.date.state)) /86400)|round(0)}}So this is.... Date filter last changed + 90 days - today's date = days until the next filter change based on it needing be to done 90 days after the last filter change. Automations:The first automation will send an actionable notification when the HVAC filter cover is opened. This is triggered by the Wyze door sensor, and prompts me to confirm the filter was changed. If you wanted, you could skip the actionable notification and just have the sensor trigger set the date that the filter was changed directly (essentially combining this automation with the next), but I wanted to have the extra control in case the filter cover was opened for any other reason.Picture of Actionable Notification - alias: Air Filter - Open Detected - Send iOS Actionable Notification description: '' trigger: - entity_id: binary_sensor.wyzesense_77842647 platform: state to: 'on' condition: [] action: - data: data: push: category: airfilterconfirm message: Did you change the AC filter? title: AC Filter Cover Opened service: notify.mobile_app_iphoneThen I need an automation to actually set the date triggered by my notification action. This uses the service input_datetime.set_datetime. - alias: Air Filter - Set Date description: '' trigger: - event_data: actionName: CONFIRM_AIRFILTER event_type: ios.notification_action_fired platform: event condition: [] action: - data_template: date: '{{ as_timestamp(now())|timestamp_custom(''%Y-%m-%d'') }}' entity_id: input_datetime.air_filter_date_installed service: input_datetime.set_datetimeLastly, I need an automation that reminds me when the countdown is done and I need to change the filter again. I have it set up to remind me either when I get home or at 5 pm if I am already home. - alias: Air Filter - Filter Needs to Be Changed description: '' trigger: - entity_id: person.me event: enter platform: zone zone: zone.home - at: '17:00:00' platform: time condition: - below: '1' condition: numeric_state entity_id: sensor.air_filter_life_remaining value_template: '{{(((as_timestamp(states.input_datetime.air_filter_date_installed.state) + (90 * 86400) ) - as_timestamp(states.sensor.date.state)) /86400)|round(0)}}' - condition: zone entity_id: person.me zone: zone.home action: - data: message: The AC Filter is due to be changed. service: notify.mobile_app_iphone Air Filter Sensor CardTo add a custom card in lovelace, I created the following sensor using the picture-elements card.Picture of custom card elements: - entity: input_datetime.air_filter_date_installed style: bottom: 52% color: black font-size: 26px left: 4.5% transform: initial type: state-label - entity: sensor.air_filter_life_remaining style: bottom: 6% color: black font-size: 26px left: 4.5% transform: initial type: state-label - entity: automation.air_filter_set_date state_image: 'off': 'https://i.imgur.com/jsXMqex.png' 'on': 'https://i.imgur.com/jsXMqex.png’ style: left: 80% top: 50% width: 25% tap_action: action: none type: image image: 'https://i.imgur.com/OutUp0O.png’' type: picture-elements |
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK BuildMode.Execute: Command line: "Z:\[GAMES]\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe" InMyHead Win64 Development -Project="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" -NoUBTMakefiles -remoteini="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead" -skipdeploy -Manifest="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt" DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\BuildRules\InMyHeadModuleRules.dll: Assembly does not exist WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=15.9.28307.1146, Sort=0) WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023 (Version=14.16.27040) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1 WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10 DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Plugins\NativizedAssets\Windows\Game\Intermediate\Build\BuildRules\NativizedAssetsModuleRules.dll: Assembly does not exist UEBuildTarget.AddPlugin: Enabling plugin 'PythonScriptPlugin' (referenced via InMyHead.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'NativizedAssets' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via 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UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** VCToolChain..ctor: Compiler: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe VCToolChain..ctor: Linker: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe VCToolChain..ctor: Library Manager: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\x64\rc.exe ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module NativizedAssets ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for InMyHead ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UHT-InMyHead-Win64-Development.txt" -installed ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for InMyHead in 7.4428985 seconds UEBuildTarget.GenerateManifest: Writing manifest to Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_Z++Zelijah Media Files+In My Head (feat. Hijo)+UE Assets+[Project]+InMyHead+Binaries+Win64+InMyHead.exe ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.obj" doesn't exist. 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ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: InMyHead.target: Produced item "InMyHead.target" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.exe" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.8_of_11.cpp: Produced item "Module.NativizedAssets.gen.8_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.7_of_11.cpp: Produced item "Module.NativizedAssets.gen.7_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.6_of_11.cpp: Produced item "Module.NativizedAssets.gen.6_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.8_of_11.cpp: Produced item "Module.NativizedAssets.8_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.txt" doesn't exist. ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.pdb" was produced by outdated command-line. ActionGraph.IsActionOutdated: New command-line: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Build\Windows\link-filter\link-filter.exe -- "Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.exe.response" ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.txt" doesn't exist. ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.7_of_11.cpp: Produced item "Module.NativizedAssets.7_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.5_of_11.cpp: Produced item "Module.NativizedAssets.5_of_11.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: Module.NativizedAssets.1_of_11.cpp: Produced item "Module.NativizedAssets.1_of_11.cpp.txt" doesn't exist. ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Binaries\Win64\InMyHead.pdb BuildMode.Build: Building InMyHead... BuildMode.OutputToolchainInfo: Using Visual Studio 2017 14.16.27040 toolchain (Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.14393.0 SDK (C:\Program Files (x86)\Windows Kits\10). BuildMode.OutputToolchainInfo: [Upgrade] BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in InMyHead.Target.cs, and explicitly overriding settings that differ from the new defaults. BuildMode.OutputToolchainInfo: [Upgrade] ParallelExecutor.ExecuteActions: Building 28 actions with 16 processes... ParallelExecutor.ExecuteActions: [1/28] Default.rc2 ParallelExecutor.ExecuteActions: [2/28] SharedPCH.Core.cpp ParallelExecutor.ExecuteActions: [3/28] InMyHead.cpp ParallelExecutor.ExecuteActions: [4/28] SharedPCH.Engine.cpp ParallelExecutor.ExecuteActions: [5/28] Module.NativizedAssets.gen.5_of_11.cpp ParallelExecutor.ExecuteActions: [6/28] Module.NativizedAssets.gen.4_of_11.cpp ParallelExecutor.ExecuteActions: [7/28] Module.NativizedAssets.gen.2_of_11.cpp ParallelExecutor.ExecuteActions: [8/28] Module.NativizedAssets.gen.3_of_11.cpp ParallelExecutor.ExecuteActions: [9/28] Module.NativizedAssets.gen.6_of_11.cpp ParallelExecutor.ExecuteActions: [10/28] Module.NativizedAssets.gen.7_of_11.cpp ParallelExecutor.ExecuteActions: [11/28] Module.NativizedAssets.gen.8_of_11.cpp ParallelExecutor.ExecuteActions: [12/28] Module.NativizedAssets.gen.9_of_11.cpp ParallelExecutor.ExecuteActions: [13/28] Module.NativizedAssets.gen.1_of_11.cpp ParallelExecutor.ExecuteActions: [14/28] Module.NativizedAssets.gen.10_of_11.cpp ParallelExecutor.ExecuteActions: [15/28] Module.NativizedAssets.gen.11_of_11.cpp ParallelExecutor.ExecuteActions: [16/28] Module.NativizedAssets.10_of_11.cpp ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2065: 'UW_Minimap_C__pf655287937': undeclared identifier ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2672: 'NewObject': no matching overloaded function found ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2974: 'NewObject': invalid template argument for 'T', type expected ParallelExecutor.ExecuteActions: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectGlobals.h(1225): note: see declaration of 'NewObject' ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C3536: '__Local__8': cannot be used before it is initialized ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C2440: '': cannot convert from 'int' to 'FUnconvertedWrapper__UW_Minimap_C__pf655287937' ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): note: No constructor could take the source type, or constructor overload resolution was ambiguous ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): error C2440: '=': cannot convert from 'int' to 'UWidget *' ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast ParallelExecutor.ExecuteActions: [17/28] Module.NativizedAssets.5_of_11.cpp ParallelExecutor.ExecuteActions: [18/28] Module.NativizedAssets.2_of_11.cpp ParallelExecutor.ExecuteActions: [19/28] Module.NativizedAssets.8_of_11.cpp ParallelExecutor.ExecuteActions: [20/28] Module.NativizedAssets.7_of_11.cpp ParallelExecutor.ExecuteActions: [21/28] Module.NativizedAssets.6_of_11.cpp ParallelExecutor.ExecuteActions: [22/28] Module.NativizedAssets.3_of_11.cpp ParallelExecutor.ExecuteActions: [23/28] Module.NativizedAssets.11_of_11.cpp ParallelExecutor.ExecuteActions: [24/28] Module.NativizedAssets.1_of_11.cpp ParallelExecutor.ExecuteActions: [25/28] Module.NativizedAssets.4_of_11.cpp ParallelExecutor.ExecuteActions: [26/28] Module.NativizedAssets.9_of_11.cpp UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 242 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 372 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 219 UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.000](+0.053) Timeline.Print: [ 0.053](+0.002) FileMetadataPrefetch.QueueEngineDirectory() Timeline.Print: [ 0.055](+0.229) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.285](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.285](+0.125) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.286 [ 0.000](+0.090) Initializing InstalledPlatformInfo Timeline.Print: 0.377 [ 0.091](+0.000) Querying types Timeline.Print: 0.378 [ 0.093](+0.001) MacPlatformFactory Timeline.Print: 0.380 [ 0.094](+0.000) TVOSPlatformFactory Timeline.Print: 0.380 [ 0.095](+0.022) AndroidPlatformFactory Timeline.Print: 0.403 [ 0.117](+0.000) HoloLensPlatformFactory Timeline.Print: 0.403 [ 0.117](+0.002) IOSPlatformFactory Timeline.Print: 0.405 [ 0.120](+0.004) LinuxPlatformFactory Timeline.Print: 0.410 [ 0.124](+0.000) LuminPlatformFactory Timeline.Print: 0.410 [ 0.124](+0.000) WindowsPlatformFactory Timeline.Print: [ 0.418](+0.015) TargetDescriptor.ParseCommandLine() Timeline.Print: [ 0.448](+4.949) UEBuildTarget.Create() Timeline.Print: 0.453 [ 0.004](+3.175) RulesCompiler.CreateTargetRulesAssembly() Timeline.Print: 0.453 0.004 [ 0.000](+2.372) Timeline.Print: 2.825 2.377 [ 2.372](+0.032) Finding engine modules Timeline.Print: 2.858 2.409 [ 2.405](+0.005) Finding plugin modules Timeline.Print: 2.863 2.415 [ 2.410](+0.115) Timeline.Print: 2.978 2.530 [ 2.525](+0.004) Finding program modules Timeline.Print: 2.983 2.534 [ 2.530](+0.002) Finding program targets Timeline.Print: 2.985 2.536 [ 2.532](+0.040) Timeline.Print: 3.026 2.577 [ 2.572](+0.597) Compiling rules assembly (InMyHeadModuleRules.dll) Timeline.Print: 3.628 [ 3.180](+0.360) RulesAssembly.CreateTargetRules() Timeline.Print: 3.989 [ 3.540](+0.079) Timeline.Print: 4.068 [ 3.620](+0.227) Compiling rules assembly (NativizedAssetsModuleRules.dll) Timeline.Print: 4.296 [ 3.848](+0.015) UEBuildTarget constructor Timeline.Print: 4.312 [ 3.864](+1.085) UEBuildTarget.PreBuildSetup() Timeline.Print: [ 5.401](+32.503) UEBuildTarget.Build() Timeline.Print: 5.401 [ 0.000](+0.109) Timeline.Print: 5.511 [ 0.109](+22.197) ExternalExecution.SetupUObjectModules() Timeline.Print: 27.708 [22.307](+0.195) Timeline.Print: 27.903 [22.502](+7.442) Executing UnrealHeaderTool Timeline.Print: 35.347 [29.946](+0.002) ExternalExecution.ResetCachedHeaderInfo() Timeline.Print: 35.349 [29.948](+0.002) ExternalExecution.UpdateDirectoryTimestamps() Timeline.Print: 35.352 [29.950](+0.035) Timeline.Print: 35.387 [29.986](+2.375) UEBuildBinary.Build() Timeline.Print: 37.762 [32.361](+0.141) Timeline.Print: [37.905](+0.002) ActionGraph.CheckPathLengths Timeline.Print: [37.908](+0.020) Timeline.Print: [37.928](+0.001) Reading dependency cache Timeline.Print: [37.930](+0.001) Reading action history Timeline.Print: [37.932](+0.022) ActionGraph.GetActionsToExecute() Timeline.Print: 37.934 [ 0.001](+0.001) Prefetching include dependencies Timeline.Print: 37.936 [ 0.003](+0.017) Cache outdated actions Timeline.Print: [37.955](+0.049) Timeline.Print: [38.004](+145.515) ActionGraph.ExecuteActions() Timeline.Print: [183.519](+0.203) Timeline.Print: [183.722](+0.000) FileMetadataPrefetch.Stop() Timeline.Print: [183.725]
Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game
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Retiros de Dukascopy Card: Gratis
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